Yusef CC

Shader Developer · Creative Technologist

Professional Profile

An experienced GLSL programmer and shader programming educator

Summary of Qualifications

Selected Projects

Real-Time Autostereogram (Magic Eye) Shader April 2025

Skills: Probabilistic Cellular Automata, Falling Sand, Pixel Sorting, Margolus Neighborhood

Technologies: Python (Depth Anything v2), GIMP/Photoshop, ReShade

Video: Watch here

Real-Time Painterly (Van Gogh) Shader November 2024

Skills: 2D Particle Systems (layered voronoi grid), Art Research, Phong Lighting Model, Edge Detection, Gradient Detection, Signed Distance Functions, Texture Optimization, Raymarching, Look-up Tables

Technologies: ReShade (Post-Processing Injector), Shadertoy for Mockups

Video: Watch here

Falling Sand Effects September–October 2024

Skills: Probabilistic Cellular Automata, Falling Sand, Pixel Sorting, Margolus Neighborhood

Technologies: Shadertoy for Mockups, Shadertoy for Animated Diagrams

Video: Watch here

Education

Psychology, Honors Bachelor’s Degree June 2022

Institution: Nothing University, Toronto, Ontario

Skills: Zoom, PowerPoint, Content Creation, Leading Workshops, Organizing Team Outings, Learning Theory, Behavior Theory

Electronics Engineering Technology, Diploma April 2012

Institution: Nowhere College, Toronto, Ontario

Skills: PowerPoint, Presenting, Explaining complex material at multiple levels of complexity

Contact

Email: yusefgraphics@gmail.com